Cover of Logo in the Classroom, Teacher’s Edition

Teacher’s edition

Teach the thinking behind the drawing.

Logo in the Classroom helps you prepare the purpose, pace, questions, likely mistakes, and discussion behind every Logo Trail lecture.

  • Teacher’s edition
  • Middle school through high school
  • 42 modules

One course, two views

Prepare with the book. Teach with Logo Trail.

The handbook gives you the lesson behind the lesson. The online lecture keeps the problem open so students can predict, test, and explain what the turtle shows them.

For the teacher

The handbook prepares the lesson.

  • Know the idea before the first command is typed
  • Plan the pace and the questions that reveal it
  • Recognize useful mistakes and discuss what they show
  • Keep a complete sample solution for preparation

For students

The online lecture stages the discovery.

  • Predict what the turtle will do
  • Write, run, and revise a program
  • Read the drawing as evidence
  • Try an extension after the central idea is understood

Inside one module

See a lesson before it becomes a lecture.

Each chapter starts with the teaching intention, then gives you questions, likely turns in the discussion, and a finished program to study before class.

Teacher handbookA1

Teaching intention

Move & Turn

Help students treat the turtle as an object with both a position and a heading. A drawing records every move and turn they asked it to make.

One possible programA1
forward 80
right 90
forward 80
right 90
forward 80
right 90
forward 80
right 90
The handbook lets you prepare the questions and study a solution. The matching online lecture gives students the open problem—not the answer.

Curriculum path

From the first move to programs that call themselves.

42 modules in 14 connected parts. Follow the path in order, or use the prerequisites to choose a thoughtful next step.

  1. A

    Getting Moving

    Move & Turn · Pen Up / Down · Home & Heading

  2. B

    Loops & Polygons

    REPEAT · The Polygon Rule · Arcs & Circles

  3. C

    Procedures & Vars

    Name It · Give It a Knob · Knobs & Maths

  4. D

    Color & Pen

    Color & Width · Fill & Regions · Color from the Loop

  5. E

    Spirals & Growth

    A Box That Changes · Drifting Angle

  6. F

    Symmetry & Compose

    Mirror · Rosettes · Kaleidoscope · Compose / Reduce

  7. G

    Tilings

    Translate a Motif · Which Tile? · Patterned Tiles

  8. H

    Recursion & Fractals

    It Calls Itself · Fractal Tree · Koch Snowflake · Sierpinski

  9. I

    Coordinates & Curves

    SETXY & the Plane · Plot a Function · Parametric Curves

  10. J

    Number Patterns

    Star Polygons · Stars & gcd · Modular Art

  11. K

    Chance & Generative

    RANDOM / Walks · Generative · Sampling

  12. L

    Decisions & Motion

    IF / IFELSE · Reacting Turtle · Animation Loop · Animated Scene

  13. M

    CS Craft

    Debugging · Elegant Code · Counting Work

  14. Z

    Capstone

    Make Something Beautiful